3D concept design and promo art done for a starter salvage ship. Design is almost entirely driven by its function. Arms and grinder part move down not only to create a visual difference in silhouette but also to move working parts further away from the cockpit.Arms itself have 2 purposes, to cut the scrap and to move it along into the grinder for further processing. After the processing, player will be able to collect salvage from the back compartment. Design is split into two parts lower is manufacturing/processing. Upper is crew compartment. Colors and styling were borrowed from DRAKE DRAGONFLY.
Art Direction- Paul Jones
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