I’m a designer specializing in hard surface design and concept art for video games and film.
With a methodical approach to design, I provide efficient visual solutions that support and accelerate the production pipeline. Whether it's a complex spaceship or a small prop, I can adapt to a wide range of hard surface design styles and consistently deliver high-quality work on time. My focus is always on the idea, functionality, clarity, and usability of the design within the context of the project.